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BrowserQuests™ Project Blog

Seventh Module Live! (December 2022)

The next module of the ongoing "Sorrow of Sisla" BrowserQuests™ campaign has arrived, just in time for Christmas! Entitled "Assault on Chegoria!" the module picks up at the Ghenland shipyard where the party is about to be transported to the deadly island nation of Chegoria, home of the wicked Ultimates and their magic-generating, soul-corrupting Nemesis plants! For those who have already finished module #6 ("Mark of the White Rose"), just log in--the game will automatically advance your party to the first encounter of module #7 so you can continue from there.

New, Map-Centric UI! (September 2022)

Reviewing all the game feedback submitted over the past few years, the #1 request (by far) has been the introduction of a battle grid, where the player can actually see where her heroes are in relation to any encountered combatants (as well as the local environment). While implementing such a feature will not only be time-consuming but will change quite a few dynamics of the game, a step in that direction has been taken these past few months in rebuilding the game's UI to double the size of the location map and place it front and center so it could be used as a battle map in the future!

BIG Improvements Made! (June 2022)

Since releasing module #6 in early May, a significant number of design, combat, mechanical and story-related improvements have been made, culminating in today's release of the game's updated user interface (primarily moving the commands into the center of the screen so that the game map can be displayed at all times). Because of the UI changes, be sure to press CTRL-F5 when you return to the game to ensure that everything resets correctly!

Sixth Module Live! (May 2022)

The next module of the ongoing "Sorrow of Sisla" BrowserQuests™ campaign has arrived! Entitled "Mark of the White Rose," the module picks up just outside the capital city of Blu within the Cyan Desert and soon has the party looking for someone within the island nation of Ghenland, a place where men are strictly forbidden to visit on pain of death! For those who have already finished module #5 ("Lost Tears for Blu"), just log in--the game will automatically advance your party to the first encounter of module #6 so you can continue from there.

Fifth Module Live! (December 2021)

The next module of the ongoing "Sorrow of Sisla" BrowserQuests™ campaign has arrived, it's own "nightmare before Christmas"! Entitled "Lost Tears for Blu," the module begins with the adventuring party heading northeast out of Nace and into the Cyan Desert after investigating some reports of undead at a local bandit camp. For those who have already finished module #4 ("Dark Injustice"), just log in--the game will automatically advance the player's party to the first encounter of module #5.

Let There Be...Dark! (October 2021)

The look and feel of the entire BrowserQuests website has changed, going from a "light" (white background) theme to a "dark" (black background) theme. This was a massive change for the system, as it required virtually every element on every page to be reviewed, modified and updated in some way. We believe the new theme is MUCH more appropriate for a world-class online RPG and we hope our players, authors and site visitors will feel the same way!

Fourth Module Now Live (July 2021)

The next module of the ongoing "The Sorrow of Sisla" BrowserQuests™ campaign has arrived! Entitled "Dark Injustice," it picks-up immediately after the events of the third module "Visions of Apocalypse" where the adventuring party must visit the capital city of Nace and discover the strange things happening there. For those who have already finished module #3, just log in--the game will automatically advance the player's party to the first encounter of module #4.

New Narration Feature! (April 2021)

The GM now talks! Leveraging the built-in text-to-speech synthesis embedded in all modern browsers, the player interface now automatically narrates the GM's prose, providing an additional audio component to the overall gaming experience. This new functionality is enabled by default but a simple button (alongside the music button in the upper left corner of the presentation) can turn the narration off if desired as well. Note that the new feature works best in either Chrome or Edge on the desktop.

Third Module Now Live (March 2021)

Our first new campaign module in almost a year, we're very happy to announce that module #3 - "Visions of Apocalypse" - is now available for play! If you have played through "The Sorrow of Sisla" campaign's first two modules, there's nothing special you need to begin the third; just log in and the game should pick up right where module #2 left off.