Any of the races that are similar to humans, dwarves, elves and halflings but are typically less evolved (less intelligent, less civilized and more warlike):
- Armor Class: 15
- Hit Dice: 5
- Attacks:
- Special Defenses:
- Save As: Fighter
- Experience Points: 360
Description: Hobgoblins are larger cousins of goblins, being about the same size as humans. They have dark orange or red-orange skin, reddish-brown to dark gray hair, yellowish eyes and teeth and large males have blue or red noses. Hobgoblin garments tend to be brightly colored, their weaponry is kept polished and they wear toughened hides and wooden shields for armor. They are cruel and calculating warriors, always looking to exploit those weaker than themselves. Hobgoblin chieftains wear chainmail armor and are unusually strong.
- Armor Class: 11
- Hit Dice: 1
- Attacks:
- Special Defenses:
- Save As: Fighter
- Experience Points: 10
Description: Kobolds are small, dog-faced reptilian humanoids, standing two to three feet tall and weighing 40-50 pounds. They prefer ranged combat, closing only when they can see that their foes have been weakened. Kobolds typically wear leather armor in battle.
- Armor Class: 14
- Hit Dice: 2
- Attacks:
- Special Defenses:
- Save As: Fighter
- Experience Points: 75
Description: Kobolds are small, dog-faced reptilian humanoids, standing two to three feet tall and weighing 40-50 pounds. They prefer ranged combat, closing only when they can see that their foes have been weakened. Kobolds typically wear leather armor in battle, but this chieftain is wearing something more like chain armor.
- Armor Class: 14
- Hit Dice: 1
- Attacks:
- Special Defenses:
- Save As: Fighter
- Experience Points: 25
Description: Orcs are grotesque humanoids bent on war and domination. They have lupine ears, reddish eyes, truncated, upturned noses and black hair. An adult male orc is a little over six feet tall. Orcs prefer wearing vivid colors such as blood red, mustard yellow, yellow-green and deep purple. They utilize all manner of weapons and armor scavenged from the battlefield.
- Armor Class: 13
- Hit Dice: 3
- Attacks:
- Sword (1d6) + Disease (25% chance per hit)
- Special Defenses:
- Immune to Normal Weapons
- Immune to Charm Person
- Immune to Hold Person
- Save As: Fighter
- Experience Points: 175
Description: A wererat in human form tends to be a thin, wiry individual of shorter than average height, with eyes constantly darting around. Wererats are immune to normal weapons and frequently lair in sewers or underground areas.