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Animals

Monsters: Animals

Animals represent the typical mammal that moves on four legs such as a dog, fox or bear. Many animals are not fearsome unless encountered in larger numbers, and many are fairly intelligent:

InfiniQuests monster depiction (Giant Mother Rat)
  • Armor Class: 13
  • Hit Dice: 2
  • Attacks:
    • Bite (1d4) + Disease (5% chance per hit)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Hold Person
  • Save As: Fighter
  • Experience Points: 30

Description: Giant mother rats are scavengers, but will attack to defend their nests and territories. A giant mother rat can grow to be up to five feet long and weigh nearly 70 pounds. A single giant mother rat will generally be shy but will attack fearlessly when cornered, biting and chewing with their sharp incisors. Any rat bite has a 5% chance of causing a disease.

InfiniQuests monster depiction (Giant Rat)
  • Armor Class: 13
  • Hit Dice: 1
  • Attacks:
    • Bite (1d4) + Disease (5% chance per hit)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Hold Person
  • Save As: Fighter
  • Experience Points: 10

Description: Giant rats are scavengers, but will attack to defend their nests and territories. A giant rat can grow to be up to four feet long and weigh over 50 pounds. A single giant rat will generally be shy but larger packs attack fearlessly, biting and chewing with their sharp incisors. Any rat bite has a 5% chance of causing a disease.

InfiniQuests monster depiction (Normal Rat)
  • Armor Class: 11
  • Hit Dice: 0 + 1
  • Attacks:
    • Bite (1d1) + Disease (5% chance per hit)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Hold Person
  • Save As: Fighter
  • Experience Points: 3

Description: These omnivorous rodents thrive almost anywhere but are relatively easy to dispatch or drive away.

InfiniQuests monster depiction (Stirge)
  • Armor Class: 13
  • Hit Dice: 1
  • Attacks:
    • Beak (1d4)
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 37

Description: Ranging from rust-red to reddish-brown in color with a dirty yellow underside, the stirge proboscis is pink at the tip, fading to gray at its base. Stirges are about one feet long and have a wingspan of about two feet. When a stirge attacks a creature, it attaches and drains blood equal to 1d4 damage per round.

InfiniQuests monster depiction (Zombie Chicken)
  • Armor Class: 12
  • Hit Dice: 0 + 2
  • Attacks:
    • Beak (1d1)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Sleep
    • Resistance to Ammunition
    • Slowness
  • Save As: Fighter
  • Experience Points: 5

Description: Like "normal" zombies, these undead chickens are slow but move silently, are rather strong and must be literally hacked to pieces to "kill" them. They take only half damage from blunt weapons and only a single point from arrows, bolts or sling stones (plus any magical bonus). Chicken zombies never have Initiative and always act last in any given round. Like all undead, they may be Turned by Clerics and are immune to sleep, charm and hold magic.

InfiniQuests monster depiction (Zombie Cow)
  • Armor Class: 13
  • Hit Dice: 3
  • Attacks:
    • Horns (1d6)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Sleep
    • Resistance to Ammunition
    • Slowness
  • Save As: Fighter
  • Experience Points: 100

Description: Like "normal" zombies, these undead cows are deathly slow but move silently, are very strong and must be literally hacked to pieces to "kill" them. They take only half damage from blunt weapons and only a single point from arrows, bolts or sling stones (plus any magical bonus). Cow zombies never have Initiative and always acts last in any given round. Like all undead, they may be Turned by Clerics and are immune to sleep, charm and hold magics.

InfiniQuests monster depiction (Zombie Giant Rat)
  • Armor Class: 13
  • Hit Dice: 0 + 4
  • Attacks:
    • Bite (1d4) + Disease (5% chance per hit)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Sleep
    • Resistance to Ammunition
    • Slowness
  • Save As: Fighter
  • Experience Points: 10

Description: Like "normal" zombies, undead giant rats are slow but move silently, are strong and must be literally hacked to pieces to "kill" them. They take only half damage from blunt weapons and only a single point from arrows, bolts or sling stones (plus any magical bonus). Giant rat zombies never have Initiative and always act last in any given round. Like all undead, they may be Turned by Clerics and are immune to sleep, charm and hold magic.