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Magic-User First Level

First Level Magic-User Spells

The following first level spells are castable by a magic-user:

Target: Selected Combatant

Duration: 60 rounds (+ 5 rounds/level)

Description: Makes a humanoid creature of 4 hit dice or less regard the caster as its trusted friend and ally. Humans and demi-humans may be affected, regardless of level of ability. A save vs. Spells will negate the effect (and all defender saves are made at +4).

Target: Entire Area

Duration: 60 rounds (+ 10 rounds/level)

Description: Creates an area of darkness that thoroughly permeates the entire encounter area. This darkness blocks out Darkvision and negates all mundane light sources. The darkness can be removed by a Light spell or even by a simple torch.

Target: Entire Area

Duration: 0 round

Description: Allows the caster to detect both magical objects as well as creatures throughout the current encounter area. Only current combatants can be identified as magical, but any object can also be detected regardless of the party's progress through the area.

Target: Selected Ally

Duration: 50 rounds (+ 10 rounds/level)

Description: Creates an invisible, slightly concave circular plane of force for carrying loads. It is about the size of a shield, being 3 feet in diameter and 1 inch deep at its center. It can hold a maximum of 500 pounds of weight.

Target: Entire Area

Duration: 60 rounds (+ 10 rounds/level)

Description: This spell simply illuminates the current encounter area (as if lighting a torch). The spell does little to already-lit areas but will illuminate magically-dark places as well.

Target: Selected Combatant

Duration: Permanent

Description: Causes a missile of magical energy to dart forth from the caster's fingertip and strike its target, dealing 1d6+1 points of damage. The missile strikes unerringly. Inanimate objects are not damaged by the spell. For every three caster levels beyond 1st, an additional missile is fired – two at 4th level, three at 7th, four at 10th and the maximum of five missiles at 13th level or higher. Missile(s) strike only one creature.

Target: Selected Ally

Duration: 1 round (+ 10 rounds/level)

Description: Spell recipients gain a +2 bonus to AC and a +2 bonus on all saving throws involving an evil creature. Both these bonuses apply against attacks made or effects created by evil creatures.

Target: Selected Ally

Duration: 1 round (+ 10 rounds/level)

Description: Spell recipients gain a +2 bonus to AC and a +2 bonus on all saving throws involving a strongly good creature. Both these bonuses apply against attacks made or effects created by goodly creatures.

Target: Self

Duration: 5 rounds (+ 1 round/level)

Description: Creates an invisible, shield-like mobile disk of force that hovers all around the caster. It negates all magic missile attacks directed at the caster and improves the caster's overall Armor Class by +4.

Target: Selected Combatant

Duration: 5 rounds (+ 1 round/level)

Description: Puts a targeted creature of three or fewer hit dice into a magical slumber (creatures of four or more hit dice are not affected). Targeted combatants within the encounter area are allowed a save vs. Spells to resist the effect. Sleep does not affect unconscious creatures, constructs or undead creatures.