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Scrolls

Possessions: Scrolls

Magical sheets of paper that, when read, confers some sort of effect. Scrolls can only be read by clerics (C) or magic-users (M):


Possession Weight Worth Brief Description
Scroll of Bane 1 lbs 200 gp Causes all enemy combatants to suffer a -1 penalty on their attack rolls, morale checks and saving throws.
Scroll of Bless 1 lbs 50 gp Gives the caster and all her allies a bonus of +1 to their attack rolls, morale checks and saving throws.
Scroll of Cause Fear 1 lbs 50 gp Causes one target creature within 120' to become frightened.
Scroll of Cause Light Wounds 1 lbs 50 gp Causes 1d6+1 damage to the targeted creature. A successful attack roll is required. Undead are actually healed by this spell.
Scroll of Charm Animal 1 lbs 200 gp Allows the caster to charm a single targeted animal of unlimited hit dice (although the animal does receive a saving throw vs. Spells). While charmed, the animal will cease any hostility toward the caster and her adventuring party (but will immediately resume normal activity once the charm expires).
Scroll of Charm Person 1 lbs 50 gp Makes a humanoid creature of 4 hit dice or less regard the caster as its trusted friend and ally. Humans and demi-humans may be affected, regardless of level of ability. A save vs. Spells will negate the effect.
Scroll of Cure Light Wounds 1 lbs 50 gp Heals a damaged hero for 1d6+1 hit points.
Scroll of Darkness 1 lbs 50 gp Creates an area of darkness that thoroughly permeates the entire encounter area.
Scroll of Detect Evil 1 lbs 50 gp Allows the caster to detect evil (creatures with evil intentions, magic items with evil enchantments and possibly extraplanar creatures of evil nature).
Scroll of Detect Magic 1 lbs 50 gp Detects enchanted or enspelled objects or creatures within the encounter area.
Scroll of Dispel Magic 1 lbs 450 gp Removes all magic from the current encounter area (including any on-going spells). Ineffective against curses and magic generated from artifacts.
Scroll of Find Traps 1 lbs 200 gp Permits the user to detect any traps located within the current encounter area. The user cannot detect certain natural hazards such as quicksand, sinkholes or unsafe walls of natural rock, nor does the magic bestow knowledge of how to disarm any found traps.
Scroll of Floating Disk 1 lbs 50 gp Creates an invisible, slightly concave circular plane of force for carrying loads. It is about the size of a shield, being 3 feet in diameter and 1 inch deep at its center.
Scroll of Hold Person 1 lbs 200 gp Renders any living (not undead) human, demi-human or humanoid creature paralyzed. Targets of the magic are aware and breathe normally but cannot take any actions. A successful save negates the effect.
Scroll of Invisibility 1 lbs 200 gp Typically used in combat, the scroll renders the recipient completely invisible and therefore much harder to hit in combat (attacking enemies suffer a -4 on their 'to hit' roll). Invisible characters can still attack as normal.
Scroll of Knock 1 lbs 200 gp This scroll opens any stuck, barred, locked or otherwise impassible doors (per the GM's discretion; some doors simply can't be opened under specific conditions).
Scroll of Levitate 1 lbs 200 gp Causes the recipient to quickly levitate 20 feet into the air, high enough to be out of physical reach from most monsters. The scroll can only be cast on a willing participant; once airborne, only missile-based weapons can be used by the recipient (at -4 to attack).
Scroll of Light 1 lbs 50 gp Creates a light equal to torchlight which illuminates the local area fairly well.
Scroll of Locate Item 1 lbs 200 gp Allows the user to sense the location and direction of a selected item (possession) within the current location (such as a city district or small dungeon). When invoked, a new LOCATE ITEM dropdown will appear under "Hero Options" that contains a reference to every possession available throughout the location; simply select the item of desire to learn where it may be located.
Scroll of Magic Missile 1 lbs 50 gp This spell causes a missile of magical energy to dart forth from the caster's fingertip and strike its target, dealing 1d6+1 points of damage. The missile strikes unerringly. Inanimate objects are not damaged by the spell.
Scroll of Mirror Image 1 lbs 200 gp Creates several illusory duplicates of the user, each appearing so lifelike that enemy combatants can't tell them apart from the actual user. Hence, when the user is attacked, one of the duplicates is actually hit (and immediately dispelled), leaving the user unharmed; only when ALL the duplicates have been dispelled can the user again be injured in combat.
Scroll of Negate Invisibility 1 lbs 200 gp Upon touching a selected combatant, any invisibility possessed by the target is immediately dispelled, making the combatant much easier to hit again.
Scroll of Party Resist Fire 1 lbs 250 gp Grants ALL heroes within an adventuring party temporary immunity to fire and heat. Minor heat or fire (such as exposure to normal flames) is ignored altogether by the affected creature, while more significant heat (such as a magical fireball or dragon's fiery breath weapon) grants a +3 to saving throws and reduces all damage by half as well.
Scroll of Permanent Darkness 1 lbs 200 gp Causes all light within the current encounter area to be suddenly snuffed-out and plunges the adventuring party in total darkness (the darkness following the party wherever they go).
Scroll of Permanent Light 1 lbs 200 gp Creates a spherical region of light--as bright as full daylight--and potentially lasting forever (cancelled only by Permanent Darkness, Antimagic Shell and the like).
Scroll of Phantasmal Force 1 lbs 200 gp Creates the visual illusion of a monstrous creature that, if believed by a targeted enemy, does 1d6 damage from outright fear and terror. Those initially attacked receive a saving throw vs. Spells; if successful, the illusion is seen for what it is and immediately dispelled. Otherwise, the illusion automatically hits and damages its target for the duration of the scroll.
Scroll of Protection from Evil 1 lbs 50 gp Subjects gain a +2 bonus to AC and a +2 bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Scroll of Remove Curse 1 lbs 450 gp Removes any curses from an afflicted ally.
Scroll of Remove Fear 1 lbs 50 gp Calms any target creature currently afflicted with fear.
Scroll of Resist Cold 1 lbs 50 gp Grants a creature temporary immunity to cold so that exposure to winter weather in inadequate clothing for example is ignored.
Scroll of Resist Fire 1 lbs 100 gp Grants a creature temporary immunity to fire and heat. Minor heat or fire (such as exposure to normal flames) is ignored altogether by the affected creature, while more significant heat (such as a magical fireball or dragon's fiery breath weapon) grants a +3 to saving throws and reduces all damage by half as well.
Scroll of Shield 1 lbs 50 gp Creates an invisible, shield-like mobile disk of force that hovers in front of the scroll user.
Scroll of Silence Spellcaster 1 lbs 200 gp When used upon an enemy spellcaster, the magic forms a cone of absolute silence around that opponent, preventing the spellcaster from using any further magic until the effect has expired.
Scroll of Sleep 1 lbs 50 gp Puts several creatures of 3 or fewer hit dice into a magical slumber (creatures of 4 or more hit dice are not affected).
Scroll of Speak with Animals 1 lbs 200 gp Allows the user to comprehend and communicate with any one animal within the current encounter area. Typically, this is done to fulfill the requirements of the particular encounter and advance the story.
Scroll of Spiritual Hammer 1 lbs 200 gp Causes a warhammer made of pure force to spring into existence, attacking any foe chosen by the cleric within range once per round. The hammer does 1d6 hit points of damage per strike, automatically hitting opponents (including those that require a magical weapon to hit).
Scroll of Summon Food & Water 1 lbs 50 gp Magically generates enough food and water to sustain the entire party for three days. Summoned rations and waterskins are automatically added to each hero's inventory.
Scroll of Web 1 lbs 200 gp Creates a many-layered mass of strong, sticky strands that are larger and tougher than spider webs. Those struck must make a saving throw or be rendered immobile and incapacitated.