Perishable items or equipment (such as rations, torches and waterskins) that have a finite useful life and must eventually be replaced:
||This blackish rock is dirty to the touch and even has a bit of an odor.
||This strange object appears to be a halfling skull and glows with a weak magical light. When uncovered, it's enough light to see by in the dark.
|Orb of Alchemist Fire
||This glass orb is filled with a green, glowing liquid. When thrown at a group of enemies, it acts as a grenade, wounding about half of them for 3d8 points of damage.
||Each use provides one day of full nourishment to a single hero.
||When lit, a torch can illuminate an otherwise-darkened encounter area fairly well, negating any combat penalties caused by darkness.
|Vial of Holy Water
||Clean water that has been sanctified by a higher-level cleric, holy water is bane to the undead and does 1d8 points of damage when used against them.
||Each use provides one day of full watery refreshment to a single hero.