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Consumables

Possessions: Consumables

Perishable items or equipment (such as rations, torches and waterskins) that have a finite useful life and must eventually be replaced:


Possession Weight Worth Brief Description
Coal Brick 5 lbs 25 cp This blackish rock is dirty to the touch and even has a bit of an odor.
Glowing Skull 2 lbs 150 gp This strange object appears to be a halfling skull and glows with a weak magical light. When uncovered, it's enough light to see by in the dark.
Orb of Alchemist Fire 3 lbs 125 gp This glass orb is filled with a green, glowing liquid. When thrown at a group of enemies, it acts as a grenade, wounding about half of them for 3d8 points of damage.
Rations 1 lbs 1 gp Each use provides one day of full nourishment to a single hero.
Stone of Permanent Light 4 lbs 2500 gp This simple stone has had a Permanent Light spell placed upon it. Typically wrapped in a heavy cloth, when unwrapped and revealed, the magic illuminates a darkened area very well.
Torch 1 lbs 15 cp When lit, a torch can illuminate an otherwise-darkened encounter area fairly well, negating any combat penalties caused by darkness.
Vial of Holy Water 0.5 lbs 10 gp Clean water that has been sanctified by a higher-level cleric, holy water is bane to the undead and does 1d8 points of damage when used against them.
Waterskin 1 lbs 1 gp Each use provides one day of full watery refreshment to a single hero.