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Skyflies

Monsters: Skyflies

Those creatures that can float, soar or otherwise fly are collectively known as "skyflies":

InfiniQuests monster depiction (Giant Bee)
  • Armor Class: 13
  • Hit Dice: 1
  • Attacks:
    • Stinger (1d4) + Weak Poison (50% chance per hit)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Hold Person
  • Save As: Fighter
  • Experience Points: 13

Description: Although many times larger (growing to a length of about a foot), giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.

InfiniQuests monster depiction (Hellion)
  • Armor Class: 17
  • Hit Dice: 8 + 1
  • Attacks:
    • Monstrous Flames (3d6 +4)
    • Chilling Wail (no damage) + Cause Fear (33% chance per hit)
  • Special Defenses:
    • Mindless
    • Resistance to Ammunition
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Fear
    • Fire (magical)
    • Immune to Normal Weapons
  • Save As: Fighter
  • Experience Points: 945

Description: Appearing as fire elementals but something entirely different, hellions are spawned from the Realm of Nightmares (and hence considered an infernal as well) and were the ultimate scourge upon Mairigan during the Age of Damnation ten centuries ago. Hellions are quite fearsome monsters, attacking not only with their flesh-incinerating flames but with a sad, painful, soul-draining wail that causes fear as well.

InfiniQuests monster depiction (Imp)
  • Armor Class: 16
  • Hit Dice: 2
  • Attacks:
    • Poisonous Stinger (1d2) + Unconscious (100% chance per hit)
    • Magic (no damage) + Charm Person (33% chance per hit)
  • Special Defenses:
    • Regeneration
    • Immune to Poison
    • Immune to Cold
    • Immune to Fire
    • Immune to Electricity
    • Immune to Normal Weapons
  • Save As: Cleric
  • Experience Points: 125

Description: Known as an "infernal" that dwells within the Realm of Nightmares, imps are very small, bat-winged humanoid creatures that stand about two feet tall with a poisonous, dagger-like tail. Imps can detect magic, become invisible and charm person, and are immune to poison, cold, fire and electrical attacks. Magical weapons are required to harm an imp, the creatures able to regenerate one lost hit point per round during combat as well.

InfiniQuests monster depiction (Stirge)
  • Armor Class: 13
  • Hit Dice: 1
  • Attacks:
    • Beak (1d4)
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 37

Description: Ranging from rust-red to reddish-brown in color with a dirty yellow underside, the stirge proboscis is pink at the tip, fading to gray at its base. Stirges are about one feet long and have a wingspan of about two feet. When a stirge attacks and successfully hits a creature, it attaches and automatically hits each round thereafter, draining blood equal to 1d4 damage.

InfiniQuests monster depiction (Wraith)
  • Armor Class: 15
  • Hit Dice: 4
  • Attacks:
    • Touch (1d6) + Level Drain (100% chance per hit)
  • Special Defenses:
    • Immune to Sleep
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Normal Weapons
  • Save As: Fighter
  • Experience Points: 320

Description: Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons, an appearance from the monster's past mortal life. If a wraith touches a living creature (and fails a saving throw vs. Death Ray or Poison), that creature suffers one level of energy drain. Like all undead, wraiths may be turned by clerics and are immune to sleep, charm and hold magic. Due to their incorporeal nature, wraiths cannot be harmed by non-magical weapons.

InfiniQuests monster depiction (Zombie Chicken)
  • Armor Class: 12
  • Hit Dice: 0 + 2
  • Attacks:
    • Beak (1d1)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Sleep
    • Resistance to Ammunition
    • Slowness
    • Half Damage vs. Blunt Weapons
  • Save As: Fighter
  • Experience Points: 5

Description: Like "normal" zombies, these undead chickens are slow but move silently, are rather strong and must be literally hacked to pieces to "kill" them. They take only half damage from blunt weapons and only a single point from arrows, bolts or sling stones (plus any magical bonus). Chicken zombies never have Initiative and always act last in any given round. Like all undead, they may be Turned by Clerics and are immune to sleep, charm and hold magic.