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Mercenaries

Monsters: Mercenaries

Mercenaries are typically humanoid classes (such as a human cleric or halfling thief) that are in business for themselves and answer to the highest bidder. Some mercenary professions are honorable (such as a pious scribe) but most mercenaries are selfish and dangerous during encounters:

InfiniQuests monster depiction (Adept Cleric)
  • Armor Class: 18
  • Hit Dice: 6
  • Attacks:
    • Blunt Weapon (1d8 +1)
  • Special Defenses:
    • None
  • Save As: Cleric
  • Experience Points: 225

Description: Sixth level cleric with third level spells.

InfiniQuests monster depiction (Adept Thief)
  • Armor Class: 15
  • Hit Dice: 4
  • Attacks:
    • Sword (1d6 +1) + Weak Poison
  • Special Defenses:
    • None
  • Save As: Thief
  • Experience Points: 80

Description: This fourth-level thief wears leather armor and wields a short sword and short bow.

InfiniQuests monster depiction (Dwarven Thug)
  • Armor Class: 15
  • Hit Dice: 4 + 3
  • Attacks:
    • Poisoned Sword (1d6 +1) + Weak Poison
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 125

Description: Dwarven thugs typically wear chain armor and carry poisoned daggers or shortswords in combat.

InfiniQuests monster depiction (Mercenary)
  • Armor Class: 16
  • Hit Dice: 4 + 4
  • Attacks:
    • Sword (1d8 +3)
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 175

Description: Fourth-level fighter that typically wears chain armor and carries a longsword, shortbow and shield.

InfiniQuests monster depiction (Paladin of Sisla)
  • Armor Class: 18
  • Hit Dice: 3
  • Attacks:
    • Gleaming Mace (1d8 +1)
  • Special Defenses:
    • None
  • Save As: Cleric
  • Experience Points: 150

Description: Fiercely dedicated to the Sislan Way, this third level cleric is dressed from head to toe in gleaming plate mail and his shield depicts his status as a Paladin of Sisla.

InfiniQuests monster depiction (Rookie Cleric)
  • Armor Class: 14
  • Hit Dice: 1
  • Attacks:
    • Club (1d6)
  • Special Defenses:
    • None
  • Save As: Cleric
  • Experience Points: 25

Description: First level cleric with little more than a club and his faith.

InfiniQuests monster depiction (Rookie Fighter)
  • Armor Class: 14
  • Hit Dice: 1 + 2
  • Attacks:
    • Sword (1d8 +1)
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 35

Description: Rookie (first level) fighters typically wear worn leather armor and carry a longsword and shield.

InfiniQuests monster depiction (Rookie Magic-User)
  • Armor Class: 10
  • Hit Dice: 1
  • Attacks:
    • Club (1d6)
  • Special Defenses:
    • None
  • Save As: Magic-User
  • Experience Points: 25

Description: This beginning magic-user carries a simple staff.

InfiniQuests monster depiction (Rookie Thief)
  • Armor Class: 14
  • Hit Dice: 1
  • Attacks:
    • Sword (1d6)
  • Special Defenses:
    • None
  • Save As: Thief
  • Experience Points: 20

Description: This common thief wears leather armor and wields a dagger and short bow.