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Weapons

Possessions: Weapons

Melee or ranged possessions used to deal damage to a character’s enemies:


Possession Weight Worth Brief Description
Battle Axe 7 lbs 7 gp Larger battle axe that does 1-8 points of damage.
Club 1 lbs 20 cp Simple club that does 1-4 points of damage.
Dagger 1 lbs 2 gp Simple dagger that does 1-4 points of damage.
Dagger +1 1 lbs 100 gp Simple dagger that does 1-4 points of damage.
Dagger +2 1 lbs 200 gp Simple dagger that does 1-4 points of damage.
Golden Quarterstaff +1 4 lbs 800 gp Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage. This particular staff has been leafed in gold and is certainly magical, conveying a bonus of +1 to hit and damage.
Great Axe 15 lbs 14 gp Large great axe that does 1-10 points of damage.
Hand Axe 5 lbs 4 gp Smaller hand axe that does 1-6 points of damage.
Heavy Crossbow 14 lbs 50 gp Ordinary heavy crossbow that does 1-8 points of damage.
Heavy Crossbow +1 14 lbs 500 gp Slightly magical heavy crossbow that does 2-9 points of damage.
Light Crossbow 7 lbs 60 gp Ordinary light crossbow that does 1-6 points of damage.
Longbow 3 lbs 60 gp Ordinary longbow that does 1-8 points of damage.
Longsword 4 lbs 10 gp Simple longsword that does 1-8 points of damage.
Longsword +1 4 lbs 800 gp Magical longsword +1 that does 1d8+1 points of damage.
Longsword +2 4 lbs 2500 gp Magical longsword +2 that does 1d8+2 points of damage.
Mace 10 lbs 6 gp Typical mace that does 1-8 points of damage (and the standard choice for clerics everywhere).
Mace +1 10 lbs 300 gp Slightly magical mace that does 1d8+1 points of damage.
Mace of the Snake 10 lbs 1000 gp Magical mace that does 1d8+1 points of damage plus another 1d6 poison damage.
Maul 16 lbs 10 gp Typical (but dangerous) maul that does 1-10 points of damage.
Ornate Dagger +1 1 lbs 75 gp A beautiful and ornate dagger that does 1-4 points of damage.
Polearm 15 lbs 9 gp Standard polearm that does 1-10 points of damage.
Quarterstaff 4 lbs 2 gp Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage.
Shortbow 2 lbs 25 gp Ordinary short bow that does 1-6 points of damage.
Shortsword 3 lbs 6 gp Simple shortsword that does 1-6 points of damage.
Shortsword +1 3 lbs 100 gp High-quality shortsword enchanted to confer a +1 bonus to all attacks and damage (therefore doing 2-7 points of damage).
Shortsword +2 3 lbs 1500 gp High-quality shortsword enchanted to confer a +2 bonus to all attacks and damage (therefore doing 3-8 points of damage).
Silver Dagger 1 lbs 25 gp Like all silver weapons, this dagger is effective against were-creatures (lycanthropes) and anything else susceptible to silver and does 1-4 points of damage.
Sling 0.25 lbs 1 gp A favorite missile weapon of thieves (but available to all classes) that does 1-4 points of damage.
Sling +1 0.25 lbs 150 gp A favorite missile weapon of thieves (but available to all classes) that does 1d4+1 points of damage.
Two-Handed Sword 10 lbs 18 gp Long, heavy and awkward, this two-handed weapon can only be used by true fighters of the world and does 1-10 points of damage.
Warhammer 6 lbs 4 gp Typical warhammer that does 1-6 points of damage.