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Elemental

Monsters: Elementals

Elementals are incarnations of the primary elements that compose existence (such as earth, air, fire and water). Due to their highly magical nature, elementals cannot be harmed by non-magical weapons:

BrowserQuests monster depiction (Crystal Elemental)
  • Armor Class: 18
  • Hit Dice: 8
  • Attacks:
    • Fists (1d12 +1)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Fear
    • Immune to Hold Person
    • Immune to Sleep
    • Half Damage vs. Edged Weapons
  • Save As: Fighter
  • Morale: 10
  • Experience Points: 945

Description: Crystal elementals are vaguely humanoid in shape but made entirely of inorganic crystallized stone, glassy yet very difficult to damage. They attack with their mighty crystallized fists.

BrowserQuests monster depiction (Fire Elemental)
  • Armor Class: 20
  • Hit Dice: 12 + 10
  • Attacks:
    • Monstrous Flames (2d8)
  • Special Defenses:
    • Resistance to Ammunition
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Fear
    • Fire (magical)
    • Immune to Normal Weapons
  • Save As: Fighter
  • Morale: 10
  • Experience Points: 1975

Description: Fire elementals are monsters of pure fire and hence incinerate anything they touch. They do take double damage from any water-based attack and cannot cross bodies of water larger than themselves.