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All Posts Term: module
8 post(s) found

Seventh Module Live! (December 2022)

The next module of the ongoing "Sorrow of Sisla" BrowserQuests™ campaign has arrived, just in time for Christmas! Entitled "Assault on Chegoria!" the module picks up at the Ghenland shipyard where the party is about to be transported to the deadly island nation of Chegoria, home of the wicked Ultimates and their magic-generating, soul-corrupting Nemesis plants! For those who have already finished module #6 ("Mark of the White Rose"), just log in--the game will automatically advance your party to the first encounter of module #7 so you can continue from there.

Sixth Module Live! (May 2022)

The next module of the ongoing "Sorrow of Sisla" BrowserQuests™ campaign has arrived! Entitled "Mark of the White Rose," the module picks up just outside the capital city of Blu within the Cyan Desert and soon has the party looking for someone within the island nation of Ghenland, a place where men are strictly forbidden to visit on pain of death! For those who have already finished module #5 ("Lost Tears for Blu"), just log in--the game will automatically advance your party to the first encounter of module #6 so you can continue from there.

Fifth Module Live! (December 2021)

The next module of the ongoing "Sorrow of Sisla" BrowserQuests™ campaign has arrived, it's own "nightmare before Christmas"! Entitled "Lost Tears for Blu," the module begins with the adventuring party heading northeast out of Nace and into the Cyan Desert after investigating some reports of undead at a local bandit camp. For those who have already finished module #4 ("Dark Injustice"), just log in--the game will automatically advance the player's party to the first encounter of module #5.

Fourth Module Now Live (July 2021)

The next module of the ongoing "The Sorrow of Sisla" BrowserQuests™ campaign has arrived! Entitled "Dark Injustice," it picks-up immediately after the events of the third module "Visions of Apocalypse" where the adventuring party must visit the capital city of Nace and discover the strange things happening there. For those who have already finished module #3, just log in--the game will automatically advance the player's party to the first encounter of module #4.

Third Module Now Live (March 2021)

Our first new campaign module in almost a year, we're very happy to announce that module #3 - "Visions of Apocalypse" - is now available for play! If you have played through "The Sorrow of Sisla" campaign's first two modules, there's nothing special you need to begin the third; just log in and the game should pick up right where module #2 left off.

New Module Ready/Game Reset (March 2020)

In development for over three months, a brand new origin-story module "Coming of Age" has been uploaded to the BrowserQuests™ server and is now ready for play! Because the story takes place BEFORE the original story developed back in 2016--and to integrate a wide variety of new updates and features into the game engine as well--the entire server has also been reset; previous players can still log in as before, but all past play is gone in favor of the new module and new experience.

New Quests Module Coming! (February 2020)

Over three months in development, a brand new "Coming of Age" BrowserQuests™ module is coming, scheduled for official release on March 15, 2020. The new module consists of two new quests--both of which take place within the player character's home village of Tabin--and is the first new collection of quests added to the BrowserQuests™ system in over three years.