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Characters

Characters Administration

Characters are the wide diversity of humanoid (non-monstrous) beings that the player meets, interacts with and, very occasionally, recruits into her adventuring party. Also known as non-player characters (NPCs), each have a name, graphic depiction and collection of statistics (abilities, behaviors, traits and possessions) when encountered. More NPCs are neutral in disposition (such as a town's merchant), a few act as a quest's antagonist or villain, while others are not only sympathetic toward the party but may even join the player on either a temporary or permanent basis (when they become either henchmen or heroes, respectively).

Five general forms are used to manage characters within the BrowserQuests™ platform, typically used in the following order below. Only those already assigned to the Authors role can see and interact with these forms.

Characters Form

The primary form for setting all the specifics for a particular encounter, it consists of elements such as name, order (in which the encounter is intended to be experienced by the player), objective type (what must the player do to resolve the encounter), option fields (allowing the player to select from up to three separate options), several "check" dropdowns that allows a particular hero or party parameter to be checked during play, which background musical mood to play, what graphic depiction to show, etc. The form also sets the specific text that the reader will see during the encounter.

Character Abilities Form

Every encounter utilized within the RPG can potentially have monsters assigned to them, typically as enemies to attack and defeat the player's adventuring party. A potentially-limitless number of monsters and monster types can be assigned to an encounter, but most either contain one or two monster types (such as 2 zombies and 5 skeletons) or no monsters at all.

Character Behaviors Form

Certainly one of the most important forms within the platform, the Encounter Resolutions Form dictates the results of a particular action taken by the player for a particular encounter. For example, a resolution may provide a specific possession and quantity to the player (such as three potions of healing), reward the party with experience or gold, resolve another encounter area (so the player can complete that area successfully) and so forth. Encounter resolutions not only provide resulting prose to the player but can also write text into a party's quest log. Some encounters utilize multiple resolutions as well, such as encounters that "check" a particular hero or party attribute or offer multiple options.

Character Traits Form

Certainly one of the most important forms within the platform, the Encounter Resolutions Form dictates the results of a particular action taken by the player for a particular encounter. For example, a resolution may provide a specific possession and quantity to the player (such as three potions of healing), reward the party with experience or gold, resolve another encounter area (so the player can complete that area successfully) and so forth. Encounter resolutions not only provide resulting prose to the player but can also write text into a party's quest log. Some encounters utilize multiple resolutions as well, such as encounters that "check" a particular hero or party attribute or offer multiple options.

Character Possessions Form

Every encounter utilized within the RPG can potentially have monsters assigned to them, typically as enemies to attack and defeat the player's adventuring party. A potentially-limitless number of monsters and monster types can be assigned to an encounter, but most either contain one or two monster types (such as 2 zombies and 5 skeletons) or no monsters at all.