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Project Blog

BrowserQuests™ Project Blog

New Party Management Options (December 2019)

Introducing party management to BrowserQuests!™ Until now, when new players would begin the game they would be randomly assigned a hero, and once additional heroes were recruited into the adventuring party they were there for good--there was no way to "un-hire" them so a different hero could be recruited instead.

An All New Interface! (November 2019)

After nearly two months of re-design and development, an all-new user interface has been implemented into the BrowserQuests system! Gone is the extremely clunky and time-consuming grouping of command menus that once was displayed below the Game Master prose. Instead, an easier-to-use collection of command-based buttons and dropdowns now appear within a right column of the interface, options that are typically context-dependent and simplified so that most responses to the game require just a single click or dropdown selection (more involved options--such as casting a spell on a particular target--utilize a quick modal window instead). The new approach is much faster and more intuitive and should significantly enhance the overall player experience!

Post Alpha Improvements (September 2019)

After receiving a variety of comments and feedback regarding the alpha release of BrowserQuests back in June, one critical issue has been identified--the way commands are presented and utilized within the system must be improved! Indeed, the clunky and time-consuming way that the command system works seems to really compromise a positive player experience with the game and is therefore the very next mechanism to be addressed and improved.