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Races

Character Races

InfiniQuests race depiction (Dwarf)Dwarves are a short, stocky race. Both male and female dwarves stand around four feet tall and typically weigh around 120 pounds. Their long hair and thick beards are dark brown, gray or black, and they take great pride in their beards, sometimes braiding or forking them. Dwarves have stout frames, a strong, muscular build and a fair to ruddy complexion. They are rugged and resilient, with the capacity to endure great hardships. Dwarves are typically practical, stubborn and courageous, and can also be introspective, suspicious and possessive. They have a lifespan of three to four centuries.

Restrictions

Dwarves may become clerics, fighters or thieves. They are required to have a minimum constitution of 9. Due to their generally dour dispositions, they may not have a charisma higher than 17. They may not employ large weapons more than four feet in length (specifically, two-handed swords, polearms and longbows).

Allowed Classes

In the BrowserQuests™ RPG, a Dwarf can play the following classes:

  • Cleric
  • Fighter
  • Thief

Special Abilities

  • Darkvision - Ability to see in pitch darkness for an hour at a time (negates all darkness-related combat penalties). Does NOT work in magical darkness.
  • Resistance to Dragon Breath (+3) - +3 on all saving throws vs. breath weapon.
  • Resistance to Magic Wands (+4) - +4 on all saving throws vs. magic wands.
  • Resistance to Paralysis (+4) - +4 on all saving throws vs. paralysis or petrification.
  • Resistance to Poison (+4) - +4 to all saving throws vs. poison or death magic.
  • Resistance to Spells (+4) - +4 to all saving throws vs. spells.

InfiniQuests race depiction (Elf)Elves are a slender race, with both genders standing around five feet tall and weighing around 130 pounds. Most have dark hair, with little or no body or facial hair. Their skin is pale and they have pointed ears and delicate features. Elves are lithe and graceful, and have keen eyesight and hearing. Elves are typically inquisitive, passionate, self-assured, and sometimes haughty. Their typical lifespan is a dozen centuries or more.

Restrictions

Elves may become clerics, fighters, magic-users or thieves. They are also allowed to combine the classes of fighter and magic-user, and of magic-user and thief. They are required to have a minimum Intelligence of 9. Due to their generally delicate nature, they may not have a Constitution higher than 17. Elves never roll larger than six-sided dice (d6) for hit points.

Allowed Classes

In the BrowserQuests™ RPG, a Elf can play the following classes:

  • Cleric
  • Fighter
  • Fighter/MU
  • Magic-User
  • MU/Thief
  • Thief

Special Abilities

  • Darkvision - Ability to see in pitch darkness for an hour at a time (negates all darkness-related combat penalties). Does NOT work in magical darkness.
  • Find Secret Doors - Ability to recognize hidden doors and passageways within an encounter area.
  • Immunity to Paralysis - Complete resistance to anything that may paralyze the character.
  • Resistance to Magic Wands (+2) - +2 on all saving throws vs. magic wands.
  • Resistance to Paralysis (+1) - +1 to all saving throws vs. paralysis or petrification.
  • Resistance to Spells (+2) - +2 on all saving throws vs. spells.
  • Resistant to Surprise - Ability to lessen the chance of being surprised at the onset of an encounter.

InfiniQuests race depiction (Halfling)Halflings are small, slightly stocky folk who stand around three feet tall and weigh about 60 pounds. They have curly brown hair on their heads and feet, but rarely have facial hair. They are usually fair skinned, often with ruddy cheeks. Halflings are remarkably rugged for their small size and usually go barefoot. They are dexterous and nimble, capable of moving quietly and remaining very still. Halflings are typically outgoing, unassuming and good-natured, and live about a hundred years.

Restrictions

Halflings may become clerics, fighters or thieves. They are required to have a minimum dexterity of 9. Due to their small stature, they may not have a strength higher than 17. Halflings never roll larger than six-sided dice (d6) for hit points regardless of class. Halflings may not use large weapons and must wield medium weapons with both hands.

Allowed Classes

In the BrowserQuests™ RPG, a Halfling can play the following classes:

  • Cleric
  • Fighter
  • Thief

Special Abilities

  • Hide While Still - When outdoors, the character is seen just 10% of the time (30% of the time when indoors).
  • Quick-Witted - Provides a +1 bonus to initiative during combat.
  • Ranged Weapons Accuracy - More accurate with ranged weapons (gaining a +1 attack bonus).
  • Resistance to Dragon Breath (+3) - +3 on all saving throws vs. breath weapon.
  • Resistance to Magic Wands (+4) - +4 on all saving throws vs. magic wands.
  • Resistance to Paralysis (+4) - +4 on all saving throws vs. paralysis or petrification.
  • Resistance to Poison (+4) - +4 to all saving throws vs. poison or death magic.
  • Resistance to Spells (+4) - +4 to all saving throws vs. spells.
  • Resistant to Large Creatures - Encountered beings that are larger than man-sized provide a +2 to armor class.

InfiniQuests race depiction (Human)Humans come in a broad variety of shapes and sizes, the standard of which all other races are compared. An average human male in good health stands around six feet tall and weighs about 175 pounds. Most humans live around 75 years.

Restrictions

Humans may be any single class. They have no minimum or maximum ability score requirements.

Allowed Classes

In the BrowserQuests™ RPG, a Human can play the following classes:

  • Cleric
  • Fighter
  • Magic-User
  • Thief

Special Abilities

  • Experience Bonus 10% - Ability to rapidly learn, resulting in an experience bonus of 10%.